Swiftmend - Resto Druid Guide




  • Stats
  • Gems
  • Your heals
  • Mana Regen
  • Healing
  • Strenght of a Druid



-Stats-

# 1
Intellect
Most important stat.

# 2
Cap haste, 2005
It provides an extra tick on wild growth, healing boost.

Spirit is not too important, 1800-2500 will be enough, find what you are comfortable with.

When you're capped with Haste I try find a good balance between Spirit and Mastery, where Spirit gets a tiny bit more space.


-Gems-

If the socket bonus of gearet provides 20 or 30 INT you should gem for the bonus (you want to get the maximum INT you possibly can). Purified Demons Eye for blue sockets, Reckless Ambertopaz for the yellow sockets.

If the socket bonus gives haste and you need haste, gem so you get the socket bonus.

If the socket bonus offers such as crit, mastery or spirit so, insert a brilliant instead, INT is more important!



-Your heals-

Lifebloom
Try to always have 3 stacks on the tank (or other, but it's most useful for the tank). You will also gain mana from keeping lifebloom active.

Generally, one usually does not let Lifebloom go out (it will heal for a decent amount when 'bloomed out'), instead you will be keeping refreshing its duration. You refresh it by either adding a new life bloom (low mana cost) or you cast a direct heal on the target (nourish or regrowth in clear-casting).


Swiftmend
Swiftmend should be used on every CD in general because it is so cheap in mana + the efflouresence heals for a considerable amount. Swiftmend is best used on a stacked target (often melee) then you get the most out of efflouresence. You need to have either rejuvination or regrowth ticking on the target in order to apply a Swiftmend.

Rejuvenation
Heals immediately and over time. A very good heal which also enhance the other healsen on a target. However be careful, spamming rejuv takes a lot of mana. Try to keep it on targets with 80% health or lower.

Wild Growth
Mostly used as soon as it's off cooldown, provided that the group is taking damage. Heals 5 raidmembers with the least amount of health, so it should be added AFTER people are injured, and no prevention. Heals more in the beginning and then fades off. A very useful heal.


Regrowth
The most expensive heal which gives a good amount of healing. Generally not used as much since it takes lots of mana.

It is best to use regrowth when you have clear casting as it becomes a very affordable Heal!

Nourish
Cheapest healen at fairly long casting time, I rarely use nourish, since there's often other things to prioritize. But if nothing special is happening and no one is taking any direct damage, you can cast nourish.

Healing touch
The biggest heal at a cost similar to Regrowth. Best used for healing a tank during heavy ongoing damage.

A suggestion might be to write a macro for Healing touch and Nature's swiftness, so that it becomes an instant heal, for saving lives!

Tranquility
Our biggest heal that will save alot of possible wipes! You can spec it down to a 3 minute cooldown, so you can use it 2-3 times in a fight.


- Mana Regen -

Innervate
Use when you have about 70% mana left you want to use Innervate. Preferably simultaneously with buffs such as Power torrent, Lightweave or trinket-procs, then you will have more maximum mana and thus get more mana regenerated.

Spiritlink Totem, Hymn of Hope
Your fellow healers might have other mana regenerating spells, try to time their use with everyone of the healers in the raid.

Potions
Mythical Mana Potion will give you 10 000 mana back over a short period of time. Concentration potion will give you 20 000 mana back but will put you into a "coma" for 10 seconds. Time this will healing-downtime in fights.


-Healing-

Buffs

Harmony
It should always be up because it increases healing by ~ 20% (your Mastery-talent). You get buffed by adding swiftmend to a payer or casting a heal (nourish, regrowth, healing touch). You should always track this buff with an addon souch as Power Auras or NeedToKnow so you can apply it straight away when it falls off.

AOE/Single target
It is hard to define a Resto Druid as healing singel target or aoe because it's hard to not heal aoe. Swiftmend is a good single target heal but will always heal others. The only single target heals we have are Nourish, Healing Touch and Regrowth, and you will keep Lifebloom on target anyhow.

Wild growth is just too good not to use with no casting time and a low cooldown. A smart heal that will heal those with lowest health.

Focusing the tank will leave you with;

  • 3 stack Lifebloom on target
  • Keep Rejuvenaton on target
  • Use Heal on low damage periods
  • Healing Touch on high damage periods
  • Regrowth when panic
  • Swiftmend on cooldown


AOE healing is not much different

  • 3 stack of Lifebloom on tank
  • Rejuve people that fall below 80%
  • Use Wild Growth on every cooldown
  • Use Swiftmend on stacked people on every cooldown (if I cant find one straight away I just position myself where I want it, and put it on myself)


Don't go a boss fight without using Tranquility and Tree of Life! Both are awsome boosts and will save the raid from time to time.


-Strenght of a Druid-

The Resto Druids strenght is mobility, we can put out huge healingnumbers while on the move, take advantage of that! You can cast so many powerful heals even if you have to move back and forth.

Tranquility is amazing, dont forget to use it!

Rebirth, to have the posibility to bring back a raidmember with 100% health is so good.

Druids are really good at healing up a lot of people from low health to high health at short time.

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